Megaman Exe Operate Shooting Star English Patch Download

Mega Man Battle Network
North American box art
Developer(s)Capcom Production Studio 2
Publisher(s)
  • JP / NA:Capcom
  • EU:Ubisoft
Director(s)Masahiro Yasuma
Producer(s)Keiji Inafune
Designer(s)Masahiro Yasuma
Masakazu Eguchi
Artist(s)Yuji Ishihara
Shinsuke Komaki
Ryuji Higurashi
Writer(s)Shin Kurosawa
Composer(s)Akari Kaida
SeriesMega Man Battle Network
Platform(s)Game Boy Advance, Wii U Virtual Console
Releasedate(s)

Game Boy Advance

  • JP: March 21, 2001[1]
  • NA: October 31, 2001[2]
  • EU: November 30, 2001[3]

Wii U Virtual Console

  • JP: July 9, 2014
  • NA: July 31, 2014
  • PAL: July 24, 2014
Genre(s)
Mode(s)Single-player, multiplayer

Want An Operate Shooting Star Translation Patch? To the dismay of some, Capcom has chosen not bring to America Rockman EXE: Operate Shooting Star, the 'enhanced' port of the original Mega Man Battle Network. However, that's not enough to keep one fan down. But yeah, I'd be interested in seeing an English patch.

Mega Man Battle Network, known as Battle Network Rockman EXE(バトルネットワーク ロックマンエグゼBatoru Nettowāku Rokkuman Eguze) in Japan, is a video game developed by Capcom for the Game Boy Advance (GBA) handheld console. It is the first title of the Mega Man Battle Network series of games. It was originally released in Japan as a GBA launch game on March 21, 2001 and was released later that year in North America and Europe. It was also released via the Wii U Virtual Console in Japan on July 9, 2014, in Europe on July 24, 2014, and in North America on July 31, 2014.[4]

Battle Network takes place during the 21st century in a world where society and everyday life is driven by the internet. Users are able to interact with and virtually explore nearly any electronic device using highly advanced, online avatars called 'NetNavis'. The game follows a young boy named Lan Hikari and his NetNavi MegaMan.EXE as they solve a series of crimes instigated by the 'WWW (World Three)' organization. Rather than share the platform gameplay of its predecessors, Battle Network is a tactical role-playing game (RPG) in which the player respectively controls Lan in the game's outside world and MegaMan.EXE in its virtual world. Battles take place in real-time; special abilities called 'Battle Chips' can be accessed to fight off the numerous computer viruses present in the game's cyberspace environments.

Battle Network was created amidst the success of Nintendo's portable RPG franchise Pokémon. According to producer Keiji Inafune, the development team wanted Battle Network to identify specifically with younger gamers by creating a setting resembling the real world and a gameplay model that mixes traditional action and RPG elements. Battle Network received positive reviews from critics. Its unconventional combat system was given significant praise and its presentation was well-regarded. However, its storyline was met with mixed opinions. The game was followed by a number of sequels and spin-off titles, as well as other media.

Plot

See also: List of Mega Man Battle Network characters

Mega Man Battle Network is set in an ambiguous year in the 21st century ('20XX AD') in an alternate reality to the original Mega Man series.[5] Within the world of Battle Network, the Net has become humanity's primary means of communication, commerce, and even crime. Users are able to 'jack in' to the Net and other computerized devices, and explore their various aspects using program avatars called 'NetNavis (Network Navigators)' as if they were physical locations.[6] The Net and the inner workings of computers are displayed as a virtual world with which computer programs of all varieties, as personified in a humanoid form, can interact. Users often do so by accessing their NetNavis via a 'PET (PErsonal information Terminal)' device.[6] The plot of Mega Man Battle Network follows one such pair, Lan Hikari and his NetNavi MegaMan.EXE. Lan is a fifth grader in the town of ACDC.[6] His father, Dr. Yuichiro Hikari, is one of the world's top scientists and NetNavi researchers. Not long into the story, Lan and MegaMan.EXE take it upon themselves to solve various criminal cases around ACDC involving other Navis and their operators. Some of the confrontations with the various criminals involve desperate, life-threatening situations including a bus rigged to explode, oxygen being cut off at a large party, the entire city's clean water freezing, and school students being re-educated as mindless slaves. The duo continuously crosses paths with Eugene Chaud, an official 'NetBattler' commissioned by the government to investigate crimes on the Net.[7] Chaud and his NetNavi ProtoMan.EXE act as rivals to Lan and MegaMan.EXE.

The protagonists eventually learn that the criminals are all connected to an organization called the 'WWW (World Three)'. The WWW intentionally infects computer networks with computer viruses so as to hinder their normal operations and hack vital information. The group is led by Dr. Wily, a former colleague of Lan's grandfather. While working together, Wily had specialized in robotics while Lan's grandfather specialized in networks, which eventually led to NetNavis.[8] The government cut Wily's funding, opting instead to pursue Hikari's NetNavi project. Wily's goal throughout the game is to collect four super programs with which the 'LifeVirus' may be constructed.[9] The LifeVirus is a nearly indestructible virus capable of wiping out the Net and all associated devices. The protagonists infiltrate the WWW, but MegaMan.EXE becomes disabled. Chaud arrives and gives Lan a batch file from Dr. Hikari to restore his Navi. After receiving the file 'Hub.bat', Lan questions his father about the name. It is revealed the MegaMan.EXE is actually a unique Navi made by Lan's father. When Lan's twin brother, Hub, died at a young age, Dr. Hikari transferred Hub's consciousness into the NetNavi MegaMan.EXE. This created a special physical and virtual bond between the two brothers.[5][10] In the end, Lan and MegaMan.EXE manage to defeat Wily, destroy the LifeVirus, and restore peace to ACDC.

Gameplay

Battles take place on a three-by-six grid. The player selects a Cannon Battle Chip for MegaMan.EXE (left) while fighting two viruses.

Unlike the previous action-platformer entries of the Mega Man franchise, Mega Man Battle Network is a real-timetactical RPG. To progress through the game the player must alternately navigate the outside world as Lan Hikari and the Net as MegaMan.EXE, each containing certain tasks that must be completed to allow advancement in the other.[11] Controlling Lan, the player may travel around the world map, interact with non-player characters, check email, purchase items, initiate Net missions, or speak with MegaMan.EXE through his PET.[6] In contrast with traditional Mega Man entries in which battle and movement through the levels happen in the same setting, Battle Network's combat occurs only through by battling computer viruses within the Net. This cyber world is represented by a series of branching pathways and nodes, where MegaMan.EXE can travel to both new and previously visited locations, find and purchase items, and fight viruses. Battles do not generally appear on the field screen of the Net but are usually set as random encounters.[12] The battlefield itself is made up of 18 tiles divided into two groups of nine, one group being space in which MegaMan.EXE may freely move and the other group being space inhabited by enemies.[5][6][13] Akin to other Mega Man games, MegaMan.EXE possesses an arm cannon called the 'Mega Buster'. The player can transition among the nine provided tiles and fire the Mega Buster at enemies from across the screen. The objective of each battle is to delete all the viruses by reducing their hit points (HP) to zero.[6] If MegaMan.EXE's own health depletes, a game over occurs. Certain power-up programs can be found that upgrade MegaMan.EXE's HP, defense, or Mega Buster power.[6][12]

The Mega Buster is quite weak on its own, so in order to delete viruses more efficiently, the player must access special abilities called 'Battle Chips'.[5][11] These are minor programs that contain data that the Navi can utilize to perform more powerful attacks, summon other Navis for help, or execute supportive actions such as restoring HP or destroying tiles on the enemies' side of the battlefield.[5][6][13][14] Battle Chips are uploaded to MegaMan.EXE by Lan's PET in a process called 'Customization.' Each turn in battle presents the player with five random chips from which to choose, though the player is limited to chips of the same variety or chips with the same alphabetic code.[6][14] Once the 'Battle Gauge' (or 'Custom Gauge') at the top of the screen fills during battle, another random set of chips can be chosen from a general pool called the 'folder'.[6][13] At any given time, the player may only have exactly 30 chips in the folder from which the Customization process may draw.[5] The player is only allowed to carry up to ten of the same kind of chip and up to five Navi-summon chips in the folder.[6] However, a player may possess any number of other chips in inactive reserve, called the 'sack', which may be moved to the active folder outside of battle. Every chip and enemy is aligned to one of five elements: Neutral, Fire, Water, Electric, and Wood. If MegaMan.EXE hits an enemy with an attack aligned to an element they are weak against, the attack will do double damage.[6]

Battle Network features a very limited multiplayer option. Up to two players may connect with each other using a Game Link Cable and then give or trade Battle Chips. Players may also engage in battles with one another.[6][11][14] The 'test battle' mode has no stakes whereas the 'real battle' mode allows the winning player to take a battle chip from the loser.[6]

Development and release

Mega Man Battle Network was developed by Capcom Production Studio 2 amidst the success of Nintendo's portable RPG franchise Pokémon. Rather than extend upon the traditional action-platform formula for the Mega Man series as they had done with the 3DMega Man Legends, Capcom followed Nintendo's example on the latter's then-newest handheld console, the GBA.[5] While creating Battle Network, director Masahiro Yasuma found difficulty in blending action attributes with 'the kind of fun you get from a Pokémon game' in order to make it enjoyable, new, and fresh. Yasuma recalled that production was further challenged because no effective precursor of its type had been made before.[15] Producer Keiji Inafune stated that the development team wanted to add a 'real world' feel to the Mega Man series by placing the protagonist of Battle Network in a location where the internet is prevalent. With the release of the portable GBA, the team felt that they should target modern gamers, specifically children, as an audience for the new series.[16][17] The developers thought such a theme would be both successful and relevant because these younger gamers grew up with and utilized such technology on a daily basis.[17][18] To ensure the game's popularity, Capcom marketed Battle Network alongside an afternoon anime adaptation, emphasized head-to-head matches between players, and provided fans with exclusive content via special events.[5][19][20][21]

Inafune credited himself for redesigning the protagonist Mega Man as MegaMan.EXE for the Battle Network series, though he recounted the character designers were reluctant to hand over the responsibility to him and even altered his illustrations afterwards.[22] The character's initial concept art went through a large number of changes before it was finalized to a much simpler design, so that even very young fans could easily draw it.[23][24] Yuji Ishihara acted as a primary character artist for the game. Each of the game's boss characters was designed so that their bodies would exude a certain motif; for example, StoneMan.EXE was meant to look like a huge castle made from stone masonry.[18] Some bosses resembled their original Mega Man series counterparts while others were a large departure from these more humanoid appearances. Ishihara explained that the artists chose size and shape variety among the characters to 'provide a little bit of surprise and excitement' to fans familiar with their classic forms.[18] The musical score for Battle Network was composed by Akari Kaida, who would later work on the fifth installment of the series.[25] All 22 musical tracks for Mega Man Battle Network were included on the Rockman EXE 1 ~ 3 Game Music Collection, released in Japan by Suleputer on December 18, 2002.[26]

The Japanese version of Battle Network was first announced in August 2000 as one of four games set to be released for the recently unveiled GBA.[27] A demo of the game was promoted at Nintendo Space World that month, where it was displayed on only two out of the 140 playable consoles.[28] The game was displayed on five kiosks at the Tokyo Game Show the following month.[29] According to series planners Masakazu Eguchi and Masahiro Yasuma, this beta build of the game involved the player fighting a malevolent WoodMan.EXE within the school's electronic blackboard.[30]Battle Network was officially released in Japan as a GBA launch title on March 21, 2001.[1] A television advertisement of the game featured the song 'Neo Venus' by Japanese rock band Janne Da Arc.[31] The English localization of Battle Network was announced on May 17, 2001, just prior to the Electronic Entertainment Expo.[32] The game was released in North America and Europe on October 31 and November 30 respectively.[2][3]Ubisoft published Mega Man Battle Network in PAL regions as part of a seven-GBA game licensing agreement with Capcom.[33] Its first sequel, Mega Man Battle Network 2, was announced before the Japan World Hobby Fair in June 2001. Attendees to the fair were able to download chip data for the character Bass.EXE into their original Battle Network cartridges.[21]

As stated, in an inside-Games Interview, by the game developers, the game was initially conceptualized with the intention of being a horror game.[34]

Reception and legacy

Reception
Aggregate scores
AggregatorScore
GameRankings80%[35]
Metacritic79 out of 100[36]
Review scores
PublicationScore
EGM6 out of 10[37]
Famitsu30 out of 40[38]
Game Informer8.25 out of 10[39]
GameSpot8.3 out of 10[13]
GameSpy84 out of 100[12]
IGN8.5 out of 10[14]
Nintendo Power[40]

Mega Man Battle Network has been generally well-received, holding aggregates score of 80% on GameRankings and 79 out of 100 on Metacritic.[35][36] The graphics of Battle Network were overall favored by reviewers. IGN's Craig Harris, GameSpy contributor James Fudge, and Kristian Brogger of Game Informer were all impressed by the game's crisp, colorful style and futuristic locales.[12][14][39] As far as the sound was concerned, Justin Speer of GameSpot opined that the music appropriately matched the rich visuals.[13] Brogger otherwise accepted the sound as 'enough [...] to get by', but that nothing would be missed if it were turned off.[12] Harris comparably stated that 'the standard Japanese tunage could have been given a bit more variety'.[14] The reviewers gave mixed opinions of the game's storyline. Though Brogger called it 'engrossing', Harris recognized the plot as the game's one major fault, describing it as 'kiddy' and disliking the consistent use of computer terminology for character names.[14] Speer similarly summarized, 'If there's something that might hold you back from enjoying the game, it's the lighthearted and somewhat goofy story. However, the game doesn't take itself too seriously, so neither should you.'[13]

The battle system of Battle Network was a positive stand-out aspect for many critics. In his Battle Network series decade retrospective, 1UP.com's Jeremy Parish felt the first game suffered from terrible plotting, unbalanced play design, and unattractive and annoying environment navigation. Still, Parish perceived the game's combat mechanics to be its sole reason for success, marrying the original Mega Man action qualities with an RPG structure and requiring 'a combination of sharp thinking and quick reflexes' on the player's part.[5] Speer found battle within the game to rightfully capture the spirit of Mega Man as its 'most original and compelling feature'.[13] Harris likewise regarded the battle interface to be well-designed, a refreshing change from traditional Japanese RPGs, what gives the game its charm, and a very appreciative addition to the game's limited multiplayer mode.[14] Fudge summarized the combat as 'very easy to learn, but difficult to master -- and yet very satisfying'. He admitted that the random encounters can occasionally be overwhelming.[12] Brogger considered the gameplay both deep and simple to pick up on, but thought the menu system to be 'clunky' at times and its battles to be repetitive.[39]

Mega Man Battle Network entered Japanese sales charts at number 12, selling approximately 43,048 units during its first week.[1] A total of 224,837 units were sold in Japan during 2001, with the game being listed by Dengeki Online as the 50th best-selling video game in the region for that year.[41] The success of Mega Man Battle Network led to several sequels and spin-offs on other consoles, mobile phones, and arcade; an anime series; and numerous pieces of merchandise.[5][42] A successor series called Mega Man Star Force began in 2006 after the Capcom decided to stop developing new Battle Network titles.[5][43]Rockman EXE Operate Shooting Star, a remake of the first Battle Network game for the Nintendo DS, was released in 2009 and integrated elements from the Star Force series.[44]

References

  1. Famitsu staff (March 29, 2001). 'ゲームソフト販売ランキング TOP30' [Gamesoft Marketing Rankings Top 30]. Famitsu (in Japanese). Enterbrain. Retrieved March 13, 2011.
  2. Lake, Mark (November 1, 2001). 'Capcom GBA Goodness - Here at Last!'. Nintendo World Report. Retrieved March 14, 2011.
  3. Nintendo staff. 'The Nintendo Channel: List of Game Boy Advance software'(PDF). Nintendo. Retrieved January 9, 2012.
  4. http://www.capcom-unity.com/brelston/blog/2014/06/09/virtual-console-update-gba-titles-breath-of-fire-and-more
  5. Parish, Jeremy (October 9, 2011). 'When Mega Man Ruled the World: An Anniversary Tribute'. 1UP.com. Ziff Davis. Retrieved October 21, 2011.
  6. Capcom, ed. (October 31, 2001). Mega Man Battle Network Instruction Booklet. Capcom Entertainment, Inc. pp.4–35. AGB-AREE-USA.
  7. Capcom (October 31, 2001). Mega Man Battle Network. Game Boy Advance. Capcom. Chaud: Fine... but, I am an official netbattler, Eugene Chaud! And this is my NetNavi, ProtoMan! Get in our way, and we'll have to delete you, kid!
  8. Capcom (October 31, 2001). Mega Man Battle Network. Game Boy Advance. Capcom. Dr. Wily: 30 years ago, two famous scientists competed to be the best!... Me, and your grandfather, Dr. Hikari! I made robots, and he specialized in networks. We were both lost in our research. Then, one day... In order to win an inter-national competition, our country had to pick one of our projects to fund. After long debate... They canceled my robot research! I couldn't believe it! My research was vital! Vital! I had no place to turn to, and so I left the lab. That's why I'm mad! If it wasn't for Hikari...! So I made the WWW to get back at him! He made this world what it is, and now I'll destroy it!
  9. Capcom (October 31, 2001). Mega Man Battle Network. Game Boy Advance. Capcom. E-Mail: LifeVirus: ultimate program made up of 4 programs: Fire, Aqua, Elec, and Wood, possessing no elemental weakness. No effective combat strategies known...
  10. Capcom (October 31, 2001). Mega Man Battle Network. Game Boy Advance. Capcom. Dad: My research came to a sudden stop... It was about this time that I had a son... A cute baby boy... We named him 'Hub.' But our happiness didn't last long... He had heart trouble and became too weak to live... So I thought... Somehow I will keep his memory alive. Lan, Hub was your twin brother. You were born from the same egg... your DNA is identical. I could use Hub's DNA to make a Navi for you... Suddenly, I had the DNA solution I had been searching for! The Navi I made... was MegaMan.EXE!
  11. Nintendo staff (2001). 'Buyer's Guide: Mega Man Battle Network'. Nintendo Power Advance. No.2. Nintendo of America. p.118. ISSN1041-9551.
  12. Fudge, James (November 2001). 'Reviews: Megaman Battle Network (GBA)'. GameSpy. IGN Entertainment. Archived from the original on July 16, 2009. Retrieved July 4, 2010.
  13. Speer, Justin (January 7, 2002). 'Mega Man Battle Network Review for Game Boy Advance'. GameSpot. CBS Interactive. Retrieved July 4, 2010.
  14. Harris, Craig (November 9, 2001). 'Mega Man Battle Network - Game Boy Advance Review'. IGN. Retrieved July 4, 2010.
  15. Interviewee: Masahiro Yasuma (November 20, 2003). 'Mega Man'. Game Makers. Season 2. Episode 19. G4.
  16. Yoshinoya, Bakudan (October 11, 2002). 'Mega Man EXE Transmission Interview'. Nintendo World Report. Retrieved July 10, 2010.
  17. Hoffman, Chris (April 2004). 'The Best Damn Mega Man Feature Period'. Play. Vol.3 no.4. Imagine Publishing. ISSN1747-7859.
  18. GregaMan (May 18, 2011). 'Ten Years of Battle Network: Questions Answered'. Capcom Unity. Capcom. Retrieved December 31, 2011.
  19. Anime News Network staff (January 17, 2003). 'ShoPro USA Gets New Name and Titles'. Anime News Network. Retrieved January 8, 2012.
  20. 大会参加者数50名! 『ロックマン エグゼ』ネットバトル大会第1回を詳細レポート![Meeting of 50 people! 'Rockman EXE' first time Net Battle meeting will be reported in detail!] (in Japanese). Dengeki. August 3, 2001. Retrieved January 8, 2012.
  21. IGN Staff (June 15, 2001). 'Megaman EXE 2 Announcement Soon'. IGN. Retrieved July 17, 2010.
  22. Niizumi, Hirohiko (September 23, 2007). 'TGS '07: Mega Man celebrates 20th anniversary'. GameSpot. CBS Interactive. Retrieved July 17, 2010.
  23. ロックマンエグゼのひみつ オフィシャル設定イラストガイド[Rockman EXE no Himitsu Official Creation Illustrations Guide] (in Japanese). Capcom. July 14, 2006. pp.12–3. ISBN978-4-86233-059-8.
  24. Mega Man Battle Network: Official Complete Works. Udon Entertainment. March 29, 2011. pp.186–9. ISBN978-1-926778-12-9.
  25. Jeriaska (December 2, 2008). 'Interview: The Story Of The Mega Man 9 Arrange Soundtrack'. Gamasutra. UBM plc. Retrieved February 20, 2011.
  26. Square Enix Music Online staff. 'Game Music:: Rockman EXE 1 ~ 3 Game Music Collection:: Album Information'. Square Enix Music Online. Retrieved March 13, 2011.
  27. IGN Staff (August 9, 2000). 'Four GBA Games Exposed'. IGN. Retrieved July 10, 2010.
  28. IGN Staff (August 23, 2000). 'The Space World System Breakdown'. IGN. Retrieved July 10, 2010.
  29. IGN Staff (September 22, 2000). 'TGS 2000: Game Boy Advance Shows its TFT LCD at TGS'. IGN. Retrieved March 18, 2011.
  30. Eguchi, Masakazu & Yasuma, Masahiro. カプコンに一言![Letters to Capcom!]. U-Capcom (in Japanese). Capcom. Archived from the original on May 14, 2009. Retrieved November 2, 2011.
  31. Game Watch staff (January 17, 2005). 'カプコン、PS2/WIN「ロックマンX8」主題歌がJanne Da Arcの「WILD FANG」に決定' [Capcom, PS2/WIN 'Rockman X8' Janne Da Arc's theme song 'WILD FANG' decision] (in Japanese). Game Watch. Retrieved November 2, 2011.
  32. GameSpot Staff (May 17, 2001). 'E3 2001 Preshow Report: Capcom announces Mega Man Battle Network'. GameSpot. CBS Interactive. Retrieved July 17, 2010.
  33. Ubisoft staff (2003). 'Annual Report 2002'(PDF). Ubisoft. Retrieved February 13, 2012.
  34. http://www.rockman-corner.com/2016/03/mega-man-battle-network-started-out-as.html
  35. 'Mega Man Battle Network for Game Boy Advance'. GameRankings. CBS Interactive. Retrieved July 4, 2010.
  36. 'Mega Man Battle Network for Game Boy Advance'. Metacritic. CBS Interactive. Retrieved August 28, 2011.
  37. EGM staff (February 2002). 'Review Crew: Mega Man Battle Network'. Electronic Gaming Monthly. No.151. Ziff Davis. p.172. ISSN1058-918X.
  38. シルバー殿堂 バトルネットワーク ロックマン エグゼ 【クロスレビュー総合点数:30点】[Silver Hall of Fame: Battle Network Rockman EXE [Cross Review: 30 points]]. Famitsu (in Japanese). Enterbrain. Retrieved March 15, 2011.
  39. Brogger, Kristian (October 2001). 'Reviews: Mega Man Battle Network'. Game Informer. No.102. GameStop. ISSN1067-6392. Archived from the original on August 10, 2005.
  40. Nintendo staff (September 2001). 'Now Playing: Mega Man Battle Network'. Nintendo Power. No.148. Nintendo of America. ISSN1041-9551.
  41. IGN Staff (January 11, 2002). 'Dengeki Online Top 200 Of 2001'. IGN. Retrieved June 22, 2010.
  42. Elston, Brett (June 30, 2008). 'The ultimate Mega Man retrospective'. GamesRadar. Future plc. Retrieved March 17, 2010.
  43. Moriarty, Colin (August 14, 2007). 'Mega Man Star Force: Leo Review'. IGN. Retrieved March 13, 2011.
  44. Spencer (October 23, 2009). 'Rockman EXE: Operate Shooting Star's New Scenario Stars Mega Man Star Force'. Siliconera. Retrieved March 13, 2011.

External links

  • Official Rockman EXE website(Japanese)
Main series
  • Mega Man Battle Network
Spin-offs
MegaMan NT Warrior
  • Episodes
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Fe 2018-02-16unprotected exe
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Burnout Paradise Remastered2018-08-214.9
Zone of the Enders The 2nd Runner2018-09-044.9
New Gundam Breaker2018-09-244.9
The Quiet Man2018-11-015.2
Tourist Bus Simulator2018-12-065.3
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Jurassic World Evolutionx2018-06-122018-09-25CODEX4.9
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Madden NFL 19 2018-08-102018-10-04CODEX4.9
F1 20182018-08-242018-09-15CODEX4.9
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FIFA 19 2018-09-282018-11-30CPY4.9
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Football Manager 20192018-11-022018-11-06FCKDRM5.2
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Megaman Exe Operate Shooting Star English Patch Download

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NieR: Automata+2017-03-192017-05-07Baldman/CPY4
Dragon Quest Heroes II+2017-04-252017-06-25Baldman/CODEX4
Warhammer 40k: Dawn of War III2017-04-272017-06-13Baldman + Voksi4
Battlezone Gold Edition2017-05-112018-05-06Voksi4
Prey2017-05-052017-05-14Baldman/CPY/Voksi4
Tekken 7x2017-06-022017-06-06Baldman/CPY/Voksi4
Hunting Simulator+2017-06-092017-08-17CPY/Voksi4
White Day: A Labyrinth Named School+2017-08-222017-08-22ALI213 (Fixed by Steam006)unprotected exe
F1 2017+2017-08-252017-09-13CPY/sam2k8 /Voksi4.5
Sonic Mania+2017-08-292017-09-05CPY/Voksi4.5
Monopoly plus 2017-09-082017-10-06STEAMPUNKS4.5
Pro Evolution Soccer 2018+2017-09-132017-09-22CPY/Voksi4.6
WRC 7 FIA+2017-09-152017-09-24CPY/Voksi/CODEX4.6
Total War: Warhammer 22017-09-282017-09-28STEAMPUNKS/Voksi/CODEX4.7
FIFA 18 x2017-09-292017-09-29STEAMPUNKS4.7
Middle-earth: Shadow of War2017-10-102017-10-11CODEX4.7
South Park: The Fractured but Whole x2017-10-172017-10-18CODEPUNKS4.7
Assassin's Creed: Origins +2017-10-272018-02-03CPY/CODEX4.8+VMProtect
Sonic Forces+2017-11-072018-01-21CPY4.8
Need For Speed Payback x2017-11-102018-03-09CPY4.8
Football Manager 2018+2017-11-102018-06-21Voksi4.8
Injustice 2+2017-11-142018-07-03Voksi/CODEX4.8
Star Ocean: The Last Hope HD Remaster+2017-11-282018-01-27CPY4.8
Dragon Ball FighterZx2018-01-262018-07-10Voksi4.8
Final Fantasy XII: The Zodiac Age2018-02-012018-02-18CPY4.8
SWORD ART ONLINE: Fatal Bulletx2018-02-232018-04-11CPY/FCKDRM4.8
Puyo Puyo Tetris+2018-02-272018-06-28Voksi/CODEX4.8
Final Fantasy XV2018-03-062018-03-023DM /sam2k8 /CODEX /CPY4.8
A Way Out +2018-03-232018-11-12CPY4.8
Far Cry 5 +2018-03-272018-04-15CPY/CODEX4.8+VMProtect

GAMES THAT NO LONGER HAVE DENUVO

NameReleasedCrackedByDenuvo Variant
Lords of the Fallen2014-10-282015-07-26CPY1
Mad Max 2015-09-012015-10-203DM (Fixed by CPY)1
Hitman2016-03-112017-03-15CPY2
Adr1ft2016-03-282017-06-09STEAMPUNKS2
Doom2016-05-132016-09-07CPY2
Homefront: The Revolution2016-05-172017-03-06PLAZA2
Sherlock Holmes: The Devil's Daughter 2016-06-102017-02-28CPY2
Inside2016-07-072016-08-23CPY2
ABZÛ 2016-08-022017-06-12STEAMPUNKS2
Titanfall 2 2016-10-282017-07-14CODEX3
Moto Racer 42016-11-032017-06-19STEAMPUNKS3
Dishonored 22016-11-112017-06-05STEAMPUNKS3
Resident Evil 7: Biohazard2017-01-242017-01-29CPY3
2Dark2017-03-102017-04-13CPY4
Mass Effect Andromeda 2017-03-242017-05-04CPY4
Bulletstorm: Full Clip Edition2017-04-072017-06-16Baldman4
Syberia 32017-04-202017-04-23SomeRandomAntiDenuvoGuyunprotected exe
Sniper Ghost Warrior 32017-04-252017-05-07Baldman/CPY4
RiME2017-05-262017-06-01Baldman4
Constructor HD2017-05-262017-06-14CPY/Voksi4
Agents of Mayhem2017-08-152017-08-25CPY4.5
Life is Strange: Before the Storm2017-08-312017-09-01Steam006 (Fixed by CODEX)unprotected exe
Dishonored: Death of the Outsider2017-09-152017-09-23STEAMPUNKS/Voksi4.6
Marvel vs. Capcom: Infinite2017-09-192017-09-25CPY4.6
Transroad USA2017-11-092017-11-11Potato_of_Doom/SKIDROWunprotected exe
Yakuza 02018-08-012018-12-11CPY4.9
Two Point Hospital2018-08-292018-08-29SKIDROWunprotected exe
Naruto to Boruto: Shinobi Striker2018-08-312018-08-313DM 4.9
Mega Man 112018-10-022018-11-06FCKDRM5.1
Hitman 22018-11-132018-11-15FCKDRM/CPY5.3
Mutant Year Zero: Road to Eden2018-12-042019-01-14CPY5.3

FREE TO PLAY GAMES THAT USE DENUVO

NameReleasedCrackedBy
The Awesome Adventures of Captain Spirit2018-06-262019-01-16CPY

UNCRACKED DENUVO GAMES THAT ARE ONLINE ONLY

NameReleased
Star Wars: Battlefront2015-11-17
Plants VS Zombies: Garden Warfare 22016-02-23
Need For Speed2016-03-15
For Honor2017-02-13
The Crew 22018-06-29
Anthem2019-02-22

UPCOMING DENUVO GAMES

Rockman Exe Operate Shooting Star Rom Patch

NameRelease
Left AliveA2019-03-05
Devil May Cry 52019-03-08
The Division 22019-03-15
The Sinking CityA2019-03-21
Super Dragon Ball Heroes: World MissionA2019-04-05
Anno 18002019-04-16
Mortal Kombat 11A2019-04-23
Team Sonic RacingA2019-05-21
Total War Three Kingdoms2019-05-23
Dragon Ball Project ZATBA 2019
WRC 8 FIA World ChampionshipATBA 2019
SD Gundam G Generation Cross RaysATBA 2019
Conan UnconqueredATBA 2019
Skull and BonesTBA 2019
Star Wars: Jedi Fallen OrderTBA 2019
Sea of SolitudeTBA 2019
Code VeinATBA 2019
Rescue HQ - The TycoonTBA 2019
OnrushATBA
Beyond Good & Evil 2TBA
Evil Genius 2ATBA
Lords of the Fallen 2ATBA
Dying Light 2ATBA
UWP

UNCRACKED UWP GAMES

NameReleased
Forza Horizon 42018-10-02

CRACKED/BYPASSED UWP GAMES

Caution: Some of the cracks here are not compatible with the latest version of Windows 10 (Currently 1809). Because of this, I have given the versions that Windows 10 was on when they got cracked (including updates).

NameReleasedCrackedByW10 version
Gears of War UE+2016-03-012018-06-14mercs213*1803
Forza Horizon 3+2016-09-272018-06-12CODEX1803
Gears of War 4+2016-10-112018-03-12CODEX1709 but works on 1809
Halo Wars 2+2017-02-172018-06-20mercs213*1803
Forza Motorsport 7x2017-10-032018-06-13MnSXx*/CODEX1803 but works on 1809
Age of Empires DE+2018-02-202018-02-23CODEX1709
State of Decay 22018-05-222018-06-09CODEX1803 but works on 1809
Crackdown 3+2019-02-152019-02-19CODEX1809 but works on 1803

UNCRACKED UWP GAMES THAT ARE ONLINE ONLY

NameReleased
Sea of Thieves2018-03-20

UPCOMING UWP GAMES

NameRelease
The Artful EscapeTBA 2019
Gears of War 5TBA 2019
Ori and the Will of the WispsTBA 2019
BattletoadsTBA 2019
Gears TacticsTBA 2019
Age of Empires 4TBA
Halo InfiniteTBA

UNCRACKED BATTLE.NET GAMES

NameReleased
Starcraft Remastered2017-08-14

CRACKED BATTLE.NET GAMES

NameReleasedCrackedBy
Starcraft 2: Legacy of the Voidx2015-11-102015-11-23RELOADED

UNCRACKED BATTLE.NET GAMES THAT ARE ONLINE ONLY

NameReleased
Diablo 32012-05-15
Overwatch2016-05-24
Destiny 22017-10-24
Call of Duty: Black Ops IV2018-10-12
DISCORD

CRACKED DISCORD GAMES

NameReleasedCrackedBy

UNCRACKED DISCORD GAMES

NameReleased
King of the Hat2018-10-16
Last Year: The Nightmare2018-12-18

UPCOMING DISCORD GAMES

NameRelease

CODEPUNKS = CODEX + STEAMPUNKS

Megaman Exe Operate Shooting Star English Patch Download Full

*MnSXx and mercs213 used CODEX's crack of FH3 to crack the remaining UWP games

Each cracked game will have a (+)(–) or (x) sign. These signs only cover Single Player content.

(+) means the latest update is cracked with all the DLC's

(-) means all DLC's are cracked, but the latest patch is uncracked

(x) means latest DLC or multiple ones are uncracked

Protected by Origin DRM

Protected by Uplay DRM

Protected by Epic Games Store DRM

Steam version still uses Denuvo, GOG version available

Cracked using a DRM free leak (Usually P2P)

A - Not confirmed but based on assumption that the game will use Denuvo because of the previous uses of Denuvo by the publisher. These games may not have Denuvo on their release.

To see VR games and games that require special accessories see them here

Special thanks to u/MrAxlee for reorganizing and making the table look better

Megaman

Special thanks to u/PM__YOUR__BALLS for suggesting and making the signs look visually better

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